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The Dawn Of Elementals Spirit Guide

#1 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 01:36 PM

The Dawn of the Elementals
Spirit Guide


Through the history of the Perfect World, men and gods have performed powerful works of magic. The bloodline spell unleashed in the Dusk Kingdom has devastated the Western lands, leaving it a barren zone. The great blizzard and the disappearance of the Frost City have left the Northern lands in a state of flux. The Eastern lands have been defiled by the Soulless, and in the South, the Dragon Palace has become a mysterious vortex. The balance of the Perfect World has been rent asunder.

The Elemental Spirits, the avatars of nature, seek out worthy heroes who have the will to change the world. With mortal prowess and the powers of the Elements combined, can the balance of the world be restored?

The fate of the Elements has entered the twilight. Will it live to see a new dawn?

Winter Spirit



Summer Spirit



Autumn Spirit




Spring Spirit


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#2 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 01:42 PM

  1. Receiving Your First Elemental Spirit




    Speak to the Elemental Emissary in any of the Major Cities, and take the Elemental Sounds quest. You will be given a random Spirit among the Spirits of the Seasons.

    The Elemental Emissary can be found in the following locations:
    • Sword City (435 888)
    • Beast City (250 647)
    • Feather City (324 424)
    • Dragon City North (555 672)
    • Dragon City South (546 625)
    • Dream Port (654 370)
    • Universal City (128 857)
    -
    -
  2. The Elemental Spirit



    The Elemental Spirit Equip Slot is to the right of the Ring slot and below the Relic slot.
    A Spirit’s Willpower is restored by dragging Vitality Stones to the Elemental Spirit equipped on the Slot, much like recharging Flight Devices.





    Upon placing the Mouse over an Elemental Spirit, you should see the following information:
    1. Spirit’s Name
    2. Spirit’s Level
    3. Spirit’s Attributes (These are not bonuses to your Character’s Attributes)
    4. Spirit’s Random Attribute Points (See the Spirit Status window for an explanation)
    5. Spirit’s Maximum Energy
    6. Spirit’s Energy Recovery rate.
    7. Spirit’s Current Willpower
    8. Spirit’s Trade Status (See the Trade Status window below for an explanation)
    9. Spirit’s Equipment
    10. Spirit’s Skills

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#3 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 01:56 PM

Spirit Panel



  1. Portrait – Right-click the Spirit’s Portrait in order to open the Spirit Status Window.
  2. Energy Bar – Displays the Spirit’s Current Energy over Maximum Energy.
    • Starts at 0 upon logging in or when the spirit is equipped.
    • Increases at the Spirit’s Energy Regeneration rate.
  3. Willpower Bar – Displays the Spirit’s Current Willpower over Maximum Willpower.
    • Starts at 20,000 when a Spirit is first Summoned.
    • Does not regenerate naturally.
  4. Skills – Displays the skills this Spirit can use. Blacked-out skills mean one of the following:
    • Not enough Energy or Willpower to activate the skill.
    • Skill cannot be used by your Job.
    • Your Spirit’s Elemental points do not reach the prerequisites for the Skill.
    • You are not on the correct terrain to use the skill. (Some spells can only be used on the Ground, in the Air or in Water)

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#4 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 02:09 PM

Spirit Status Window




  1. Energy Panel
    En: Spirit’s Energy. A Spirit starts with 100 Max Energy. Each point of Constitution adds 1 to the Spirit’s Max Energy.
    En Regen: Spirit’s Energy Regeneration rate. Every 50 points of Intelligence adds 1 Energy regenerated per second.
    Wil: Spirit’s Willpower. Willpower does not regenerate naturally, and can only be restored by using Vitality Stones obtained through disassembling equipment.
  2. Status Panel
    Points: The number of unassigned Attribute Points.
    • A Spirit earns 1 Attribute Point every time it gains a level.
    • Attribute Points can be used to raise the Spirit’s stats to 40 on a 1 for 1 basis.
    • It costs 2 Attribute Points to raise a Spirit’s stat that is at 40 (Base value – equipment bonuses do not count) or above by one.
    Random Pts: The number of Random Attribute Points this Spirit has obtained over the maximum number of Random Attribute Points possible for the Spirit’s Level.
    • A Spirit earns a variable number (from 1 to 10) of Random Attribute Points on every 10th level.
    • These points are treated as bonus Attribute Points and can be used to raise the Spirit’s stats.
    • The number of points earned is completely random.

    Str: Spirit’s Strength. Each point of Strength adds 1% to any damage dealt by Spirit Skills.
    Dex: Spirit’s Dexterity. Affects the efficiency or duration of certain Spirit Skills. (Please see each Skill’s individual description for the effects of raising Dexterity.)
    Con: Spirit’s Constitution. Each point of Constitution adds 1 to the Spirit’s Maximum Energy.
    Int: Spirit’s Intelligence. Every 40 points of Intelligence adds 1 to the maximum number of skills the Spirit can learn. (The default Maximum number of Skills is 3) Every 50 points of Intelligence adds 1 En Regenerated per second.
  3. Equipment
    A Spirit can equip 4 kinds of Equipment. They are:
    Spirit Jade
    Spirit Charm
    Spirit Mirror
    Spirit Jewel

    Equipment adds bonus stats to the Spirit. Once an item is equipped on the Spirit, it cannot be removed or replaced. You will need to use the Spirit Equipment Disassembly function in order to clear a slot.
  4. Function Buttons
    Elements – Opens the Element Chart Menu. You can assign The Spirit’s Element Points here.
    Trading – Opens the Trade Status Menu. You can toggle the Spirit’s Trade status here.
    Give EXP – Opens the EXP Menu. Allows you to change the EXP settings or directly give the Spirit EXP.

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#5 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 02:16 PM

Elements Chart

  1. Elemental Level – A new Spirit has an Elemental Level of 1.
    • Every 5th Spirit Level earned up to Level 100 earns the Spirit another Elemental Level (For an Elemental Level of 21 at Level 100)
    • Past Level 100, the Spirit earns 1 Elemental Level per Spirit Level earned (For an Elemental Level of 26 at Level 105)
  2. Elements Chart – Spend Elemental Points to increase the Spirit’s Element Rating. By clicking on the appropriate icon, the Spirit’s Rating in that Element is raised by 1. From the topmost going clockwise, the Icons are Metal, Wood, Earth, Water and Fire.
  3. Elemental Rating – The number of Points spent on each of the Spirit’s Elements.
  4. Remaining Element Points – The number of unassigned Elemental Points left. Each Elemental Level the Spirit gains adds 1 Element Point.

  5. Skill Tree – Opens the Spirit’s Skill Tree window.

Basic Spirit Skill



Advance Spirit Skill


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#6 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 02:34 PM

Spirit EXP Window

  1. EXP Input Type – Allows you to choose the method used by the Spirit earns EXP.

    Convert EXP – You can spend EXP earned by your character, directly converting it into EXP for the Spirit. (If your Character has already reached max level, or does not have any EXP in his pool, you cannot use this option.)

    Convert Stones – You can use the EXP stored in an Amplified Stone to level up the Spirit.

    Convert Soul – You can spend the character’s Soul to convert into EXP for the Spirit.

  2. Amplified Stone Slot – Place an Amplified Stone in this slot in order to transfer its stored EXP into the Spirit.
    • At Level 20, speak to the Elemental Emissary and take the Spirit’s Beginnings quest in order to receive an Amplified Common Stone. (Level 19, 1000 EXP)
    • At Level 50, speak to the Elemental Emissary and take the Spirit’s Nurturing quest in order to receive an Amplified Centered Stone. (Level 49, 10,000 EXP)
    • At Level 80, speak to the Elemental Emissary and take the Spirit’s Potential quest in order to receive an Amplified Essence Stone. (Level 79, 100,000 EXP)
  3. EXP Details – Shows the details of the current EXP conversion.

    Spent: The source EXP/Soul that will be spent on this conversion.

    EXP: The actual amount of EXP the Spirit will earn from this conversion.

    Available: The amount of EXP/Soul that is available for conversion.

  4. Functions Bar – Actions to take, as well as important information about this conversion.

    Current Level: The Spirit’s Current Level

    Stone/Char Level: The Level of the Character or Amplified Stone who will be the source of the EXP given to the Spirit.

    Exchange: The percentage of EXP the Spirit will earn from this conversion. As the difference of level between the Source Character or Stone and the target Spirit grows larger, this number will grow smaller. (For optimal results, the Character and the Spirit must be within 10 levels of each other)

    Convert: Click and hold this button to transfer EXP from the source to the Spirit.

    Reset: Reset this conversion.

    Confirm: Confirm this conversion. The transfer cannot be canceled once you click Confirm.

    Level Up!: Transfer an amount of EXP from the source to the Spirit, enough for the Spirit to gain a Level. If the source does not have enough EXP to do so, all remaining EXP will be transferred. There is no confirmation for this function; clicking the button will automatically transfer EXP.

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#7 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 02:54 PM

Spirit Trade Status Window



Spirits begin in Trade Locked status by default. In Trade Locked status, the spirit cannot be Vended, Auctioned, Traded or Discarded.

Click on Change State to begin the Update State process.



It will take 168 hours in order to update the trade status to Trade Unlocked. During this period, the spirit is treated as Trade Locked. (Click Cancel to stop the Update state)



After the 168 hour period, the trade status will become Trade Unlocked. You will be able to freely trade the spirit.

However, when a Spirit is in Trade Unlocked status, it cannot earn EXP except through Amplified Stones. You must revert the trade state to Locked in order to spend EXP or Soul on the Spirit.

Clicking Revert State instantaneously reverts the Spirit to Trade Locked status.




Elemental Emissary Functions
  • Spirit Equipment – Buy basic equipment for your Spirit.
  • Spirit Summoning – Summon additional Spirits. It costs 3 Immortal Stones to summon any Spirit.
  • Learn Spirit Skills – Learn Skills for a Spirit.
  • Spirit Equipment Disassembly – Disassemble items equipped on a Spirit.
  • Spirit Attribute Points Reset – Reset a Spirit’s Attribute Points.
  • Spirit Elemental Points Reset – Reset a Spirit’s Elemental Points.
  • Unlearn Spirit Skills – Unlearn Skills from a Spirit.
  • Spirit Forging – Turns a Spirit into an Amplified Soul Stone.

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#8 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 03:39 PM

Learn Spirit Skills



  • Place the Spirit you wish to teach a skill to in the slot on the upper left.
  • The list of Skills the Spirit has met the Level prerequisites for will be displayed.
  • If a Skill is blacked out, it means one of the following:
    • The Spirit’s Elemental Rating does not meet the Skill’s prerequisites.
    • The Skill is not suitable for the character’s Job.
    • The Skill’s Energy Cost is higher than this Spirit’s Maximum Energy.
  • It will cost an amount of Soul to purchase Skills for the Spirit.

Spirit Equipment Disassembly


  • Place the Spirit whose Equipment you wish to disassemble in the slot on the upper left.
  • Check the radio button of the Slot of the equipment you wish to disassemble.
  • Once you click the Confirm Disassembly button, the selected slots will be emptied.
  • Any disassembled equipment will disappear. Please be careful.

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#9 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 03:51 PM

Spirit Attribute Reset



  • Place the Spirit whose Attribute Points you wish to reset in the slot on the upper left.
  • Use the arrow keys next to each Stat to increase the number of points to reduce from the relevant stat.
  • Each Attribute Point to be reset will cost 1 New Beginnings Edict.
  • Once you are satisfied with your selection, click Confirm to reset the attribute points. The relevant number of New Beginnings Edicts will then be consumed.
  • When your character reaches Level 70, speak to the Elemental Emissary and take the New Beginnings Edict quest in order to receive 20 New Beginnings Edicts.

Spirit Element Reset




  • Place the Spirit whose Element Chart you wish to reset in the slot in the middle.
  • Once you click the Confirm button, the Spirit’s Element Points will be reset, and 1 Formless Reset Stone will be consumed.
  • Any Skills the Spirit currently knows will not be Unlearned.
  • Any Skills whose Elemental Rating requirements are no longer met will be unusable until you reassign the Spirit’s Element Points.
  • When your character reaches Level 80, speak to the Elemental Emissary and take the Formless Reset Stone quest in order to receive 1 Formless Reset Stone.

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#10 _SamHok_*

  • Group: Guests

Posted 17 November 2009 - 03:59 PM

Unlearn Spirit Skills

  • Place the Spirit you wish to forget a skill from in the slot on the upper left.
  • The Spirit’s current Element Chart will be displayed on the right.
  • The Spirit’s currently-known skills will be listed on the left.
  • Select the skill you wish to Unlearn, and place the number of Levels of that skill to unlearn in the input box on the lower right.
  • Once you are satisfied with the settings, click Unlearn to complete the transaction.
  • You will not be refunded any Soul for Unlearning Skills.

Spirit Forging


  • Place the Spirit who you wish to turn into an Amplified Soul Stone in the slot in the middle.
  • The amount of EXP contained in the resulting Amplified Stone will be displayed in the text box.
  • The resulting Amplified Stone will have a Level equal to the Level of the Spirit used in the transaction.
  • If you are satisfied with the result, click the Forge button to complete the transaction.
  • The Spirit used in the transaction will disappear once you click “Forge”.

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